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Une idée pour les nouveaux venus (+jeux flash)

Discutons ici de ce que nous pourrions faire ensemble, ou sur les corrections de nos jeux existants.
De nouvelles fictions en français nées de la communauté francophone !

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Messagepar Yoruk » Dim Aoû 12, 2007 7:03 pm

Euh... C'est toi Otto qui à modifié mon message ?
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Messagepar Otto Grimwald » Dim Aoû 12, 2007 10:41 pm

ah zut, je ne sais pas ce que j'ai fait, au lieu de répondre j'ai dû éditer le message à la place. Je suis désolé ... :oops: :oops:
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Re: Une idée pour les nouveaux venus

Messagepar Otto Grimwald » Jeu Jan 17, 2008 6:56 pm

Je viens de repenser à cela. Je vais essayer de continuer un peu cette introduction. Par contre j'ai trouvé quelque chose de très intéressant, c'est pour jouer des jeux en flash :

http://www.bespokerealities.com/Flaxo.html

Il est plus performant que l'autre, mais encore en développement. Je l'ai rajouté facilement sur notre site, comme cela on peut jouer à tous nos jeux avec flash (par exemple si les gens n'ont pas java)

http://ifiction.free.fr/index.php?id=jeuflash&j=001

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Re: Une idée pour les nouveaux venus (+jeux flash)

Messagepar Yoruk » Jeu Jan 17, 2008 7:33 pm

Ca à l'air intéressant... et plus rapide au lancement que java (pour ma part)

Le rendu des caractères est joli, proche de gargoyle, mais ils sont aussi plus gros...

Ce plugin marche il avec des jeux glulx ?
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Re: Une idée pour les nouveaux venus (+jeux flash)

Messagepar Otto Grimwald » Jeu Jan 17, 2008 11:27 pm

pour le moment c'est encore en beta, mais j'espère que l'auteur va rajouter des fonctionnalités... Sinon c'est que pour zmachine, pas de glulx de prévu.

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Re: Une idée pour les nouveaux venus (+jeux flash)

Messagepar Yoruk » Lun Fév 11, 2008 7:41 am

Je viens de voir que I7 permettait d'afficher le contenu de flux RSS... vous imaginez les possibilités ? Rien que pour "le tableau des nouveautés" dans la taverne... on pourrait afficher le flux RSS du site !
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Re: Une idée pour les nouveaux venus (+jeux flash)

Messagepar Otto Grimwald » Lun Fév 11, 2008 10:52 pm

cela pourrait être bien, mais où donc as tu vu cela ?

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Re: Une idée pour les nouveaux venus (+jeux flash)

Messagepar Yoruk » Mar Fév 12, 2008 7:38 am

Dans la doc fournie avec inform 7 windows... je poste le code bientôt.
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Re: Une idée pour les nouveaux venus (+jeux flash)

Messagepar Yoruk » Jeu Fév 14, 2008 12:34 pm

Code pour lire les flux RSS :

Tiré de la doc fournie avec inform 7. Exemple brut, non testé. Je ne sais pas ensuite si un tel code est compatible avec les interpréteurs en ligne que nous utilisons...

Code: Tout sélectionner
"Flathead News Network"


The file of RSS Requests is called "rssrequest".


The file of RSS Responses (owned by project "RSS-SCRIPT") is called "rssreply".


To request (RSS feed address - text):
    mark the file of RSS Responses as not ready to read;
    write the RSS feed address to the file of RSS Requests.


Newsroom is a room. "This is the secret nerve-centre of FNN, the Flathead News Network."


The BBC button is in the Newsroom. Instead of pushing the BBC button: say "Bong!"; request "newsrss.bbc.co.uk/rss/newsonline_uk_edition/front_page/rss.xml".


The NASA button is in the Newsroom. Instead of pushing the NASA button: say "Bang!"; request "www.nasa.gov/rss/breaking_news.rss".


The WHO button is in the Newsroom. Instead of pushing the WHO button: say "Bing!"; request "www.gallifreyone.com/news.xml".


A screen is in the Newsroom.


Instead of examining the screen:
    if ready to read the file of RSS Responses, say "From the screen you read:[line break][text of the file of RSS Responses]";
    otherwise say "The screen remains blank for now."




EDIT : j'en avais oublié un morceau : (page complète)


Provided we declare the files in the right way, it is easy for one project to read a file created by another project.


But if we want more rapid communication, between two projects which are each playing at the same time, we need to be more careful. What if project A tries to read the file at the same moment that project B is writing it?


To avoid this, we have a concept of files being "ready". A file is ready if it exists, and is completely written, and not in use elsewhere. The following conditions can be used:


if the file of Invariants exists...
if ready to read the file of Invariants...


A file cannot be ready to read if it does not exist, so this is a stronger condition. If A and B are attempting communication in real time, both running at once, then Project A should check that an external file owned by B is ready before it tries to read it. Files can also be marked as ready or not ready, in effect claiming them, thus:


mark the file of Invariants as ready to read;
mark the file of Invariants as not ready to read;


Possibilities really begin to open up when project A is our story file, but B is not another story file at all: it is some external program such as a Web service, say. (Of course this is harder to set up, since the player needs to have both A and B running at the same time, but for games running on an Internet server this can all be made seamless.)


When Inform begins writing a table, or text, to a file, it initially marks the file as not ready: only when the table or text is completely written and the file about to close is the file marked as ready.


In order to write non-story-file programs as B, communicating with story files as A, we need to know the file format used by Inform. An Inform file is currently a Unix text file (with 10 as the line division character), encoded as ASCII Latin-1. (We would like to use Unicode at some point in the future, but the Glk and Glulx layers are still not fully converted to Unicode.) It opens with a single header line in the form:


* //IFID// leafname


The opening character is an asterisk if the file is currently ready, a hyphen if the file is currently not ready. The IFID between the slashes is the IFID number of the project which last wrote to the file. (Marking "ready" or "not ready" does not count as a write for this purpose.) If an external program wrote the file, it should call itself something which will not clash with any story file's IFID. The leafname is the filename text used inside the story file where the file was declared. For instance:


* //4122DDA8-A153-46BC-8F57-42220F9D8795// ice




--------------------------------------------------------------------------------

386
Example Flathead News Network
Using external files, together with a simple Unix script running in the background, to provide live news headlines inside a story file.
RB


This example can only work if we have a separate program running in the background while the story file is being played, and as such it will only work if we set things up in a special way. Exactly how to do this will vary from platform to platform.


First, the source text for the Inform end of the communication line:


"Flathead News Network"


The file of RSS Requests is called "rssrequest".


The file of RSS Responses (owned by project "RSS-SCRIPT") is called "rssreply".


To request (RSS feed address - text):
mark the file of RSS Responses as not ready to read;
write the RSS feed address to the file of RSS Requests.


Newsroom is a room. "This is the secret nerve-centre of FNN, the Flathead News Network."


The BBC button is in the Newsroom. Instead of pushing the BBC button: say "Bong!"; request "newsrss.bbc.co.uk/rss/newsonline_uk_edition/front_page/rss.xml".


The NASA button is in the Newsroom. Instead of pushing the NASA button: say "Bang!"; request "www.nasa.gov/rss/breaking_news.rss".


The WHO button is in the Newsroom. Instead of pushing the WHO button: say "Bing!"; request "www.gallifreyone.com/news.xml".


A screen is in the Newsroom.


Instead of examining the screen:
if ready to read the file of RSS Responses, say "From the screen you read:[line break][text of the file of RSS Responses]";
otherwise say "The screen remains blank for now."


As far as the story file is concerned, then, it sends a request down the communication line by writing the chosen RSS feed to the file named "rssrequest", and expects a reply to come back down the line by being written to the file "rssreply". However, the story file needs to expect that this might take some time. (Maybe forever, if there is no program responding, or if the Internet connection is not working.) The story file marks the "rssreply" file as not ready before it makes a request; if it subsequently finds that the file is now ready, that must mean that the other program has done the honours, and that all is well. In the mean time, "The screen remains blank for now."


Now for the RSS-SCRIPT program. The following provides a crude but workable program suitable for running as a Perl script on a system which provides the standard Internet fetching program "curl": Mac OS X, for instance. (If you have OS X, you can paste the following into a (Unix-format) text file called "rss-script.pl", place it in your home folder, open the Terminal utility, type "perl rss-script.pl", and then hide the Terminal window again.)


for (;;) { # repeat forever:
system("sleep 1"); # wait 1 second
open REQUEST, "rssrequest.glkdata" or next;
# the request file has been detected:
$header_line = <REQUEST>; # the header line
$rss_feed = <REQUEST>; # the actual content - the RSS feed URL
close REQUEST;
if ($header_line =~ m/^\*/) { # if the request file is marked ready
$rss = system("curl $rss_feed >rawrss.txt"); # download the RSS feed
# read the RSS XML into a single Perl string:
open RAWRSS, "rawrss.txt" or next;
$raw = "";
while ($nl = <RAWRSS>) {
$raw = $raw." ".$nl;
}
close RAWRSS;
# look for the title and description of the first item:
if ($raw =~ m/\<item\>\<title.*?\>(.*?)\<\/title\>.*?\<description.*?\>(.*?)\<\/description\>/) {
# write the reply:
open REPLY, ">rssreply.glkdata" or next;
print REPLY "* //RSS-SCRIPT// rssreply\n", $1, "\n", $2, "\n";
close REPLY;
# request safely dealt with, so we can remove it:
system("rm 'rssrequest.glkdata'");
}
}
}
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