Jeu concours 2009-2010

Espace libre pour faire connaître vos dernières réalisations ou les événements concernant la communauté (concours, jeux individuels, etc.)

Modérateurs: Stormi, Otto Grimwald

Re: Jeu concours 2009-2010

Messagepar Eriorg le Mer Fév 10, 2010 12:12 am

Je viens de mettre à jour l'IFWiki, mais j'ai encore besoin d'un renseignement : Les méchants meurent au moins deux fois est-il bien en Inform 7, comme je l'avais soupçonné ? Et le vrai titre est-il bien Les méchants meurent au moins deux fois, et non Les méchants meurent toujours deux fois comme il est écrit sur le site ?
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Re: Jeu concours 2009-2010

Messagepar dhakjack le Mer Fév 10, 2010 12:15 am

Adrien a écrit:je vais pouvoir écrire à l'auteur du blog Dhakajack qui a cru que mon histoire se passait chez des elfes! lol
Je me demande bien pourquoi =)


C'est bien simple -- j'ai joué la version américaine -- les elves n'ont pas apparu dans la VO?

Non, je blague. En écrivant mon blog une semaine après avoir joué Catapole, c'était moi qui a inventé les elfes. Désolé :-)

Je viens de le vérifier -- le mot "elfe" ne apparaît pas dans la transcription de Catapole - je me suis trompé!

D'accord... je vais corriger mon blog.

En tout cas, félicitations à vous, et aux autres auteurs de ce concours!

- Jack
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Re: Jeu concours 2009-2010

Messagepar Otto Grimwald le Mer Fév 10, 2010 12:17 am

oui c'est bien en Inform 7 et le titre c'est "... au moins..." et non pas "toujours"

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Re: Jeu concours 2009-2010

Messagepar Eriorg le Mer Fév 10, 2010 3:12 am

Adrien a écrit:Maintenant que les noms sont dévoilés, je vais pouvoir écrire à l'auteur du blog Dhakajack qui a cru que mon histoire se passait chez des elfes! lol
Je me demande bien pourquoi =)

Sans doute a-t-il confondu avec La chambre de Syrion ?

Stormi a écrit:Yoruk qui selon moi nous a proposé pour ce concours son meilleur jeu réalisé à l'heure actuelle.

Je suis d'accord avec ça.
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Re: Jeu concours 2009-2010

Messagepar Yoruk le Mer Fév 10, 2010 12:58 pm

Bon eh bien.... Quoi rajouter à par dire félicitations au vainqueur et de façon plus globale à tout les participants ? :)

Merci de vos diverses remarques concernant mon jeu, on peut vraiment affirmer qu'un (que des) béta-test(s) en cours de réalisation permet d'améliorer la qualité du jeu... Il est dificile en tant qu'auteur d'anticiper toutes les réactions des joueurs, de savoir ou non s'il peut résoudre des énigmes.... Donc encore merci à Stormi :P

Voilà voilà

(ouhh je vais être en retard en élec :) )
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Re: Jeu concours 2009-2010

Messagepar Akien le Mer Fév 10, 2010 5:51 pm

Eriorg a écrit:Pour les Méchants..., j'avais constaté (en faisant TRANSCRIPT et VERSION) que ça avait l'air d'un jeu en Inform 7 déguisé en jeu Inform 6, ce qui m'a tout de suite fait soupçonner que c'était Otto. En plus, il y avait au moins un bug (avec un problème de pluriels) qui m'a fait penser à un bug très voisin dans Les lettres volées...


C'est un bug qui est assez étrange en effet. En jouant j'ai eu l'impression que les librairies utilisées étaient très vieilles et ne prenaient pas en compte un grand nombre des améliorations des deux ou trois dernières années... Pourtant Otto, en tant que grand Manitou de la mise à jour des libs I6 et I7 doit avoir les dernières non ?
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Re: Jeu concours 2009-2010

Messagepar Otto Grimwald le Jeu Fév 11, 2010 12:16 am

effectivement j'ai repris quelques éléments et inspirations de jeux créés par des gens ici (éléments du phare de Yoruk, et l'agent secret de Mule Hollandaise). J'avais maquillé la bannière pour laisser le doute, mais je regrette que les bugs aient fait perdre du temps aux joueurs.

Pour l'histoire des bibliothèques, j'utilise normalement la plupart des améliorations faites par Stormi, mais il est possible que je n'ai pas réussi à tout réimplémenter de la même manière.

Pour par exemple examiner des objets multiples, même Inform 7 en anglais ne permet pas cela, et je n'ai pas encore trouvé comment contourner cela (c'est sans doute possible avec des expressions régulières mais c'est un peu bourrin). En revanche, il est possible de dire "prendre toutes les cartes" etc, là cela fonctionne. C'est parce que les cartes sont une classe d'objets et qu'Inform ne peut pas savoir qu'on parle de la description du groupe. (chaque carte individuelle pourrait avoir une description différente)

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Re: Jeu concours 2009-2010

Messagepar Yoruk le Ven Fév 12, 2010 8:02 am

L'auteur Jack Welch qui à rédigé des critiques de jeux a trouvé une jolie image pour illustrer le mien :

Image

Merci à lui également pour sa critique !
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Re: Jeu concours 2009-2010

Messagepar Otto Grimwald le Ven Fév 12, 2010 11:15 am

J'ai mis cela ici http://ifiction.free.fr/index.php?id=jeu&j=048 (on peut encore faire des modifs)
L'image en grand : http://ifiction.free.fr/concours2009/ch ... ion_gd.png

Pour les "méchants meurent au moins 2 fois", je vais commencer bientôt à retravailler le code pour le rendre plus présentable. J'avais fait une couverture aussi : http://ifiction.free.fr/index.php?id=jeu&j=050 (et je publierai la musique lorsque j'aurais moins honte du code...)

Il ne manque plus à faire qu'une couverture pour Catapole !

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Re: Jeu concours 2009-2010

Messagepar Adrien le Ven Fév 12, 2010 12:31 pm

Ok. J'essaierai d'avoir une couverture au moment de la Release 2.
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Re: Jeu concours 2009-2010

Messagepar Adrien le Ven Fév 12, 2010 12:42 pm

C'est con, à Berlin on peut visiter tout un réseau souterrain qui a l'air génial mais les photos sont interdites, snif...
J'ai pas trop envie de récupérer un truc sur internet, donc soit je prendrai une photo qui peut faire illusion dans un couloir de métro assombri, soit si quelqu'un a une photo perso d'une galerie genre catacombe (sans squelettes, hein :D ) ou usine, ça me plairait bien =)
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Re: Jeu concours 2009-2010

Messagepar Otto Grimwald le Ven Fév 12, 2010 4:42 pm

Il y a aussi flickr avec des recherches par licence by-sa, genre :
http://www.flickr.com/photos/benleto/4240793229/ (pas très belle)
http://www.flickr.com/photos/tjblackwel ... otostream/ (peut-être un peu hors sujet, mais belle photo)

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Re: Jeu concours 2009-2010

Messagepar Adrien le Mer Mar 10, 2010 12:16 am

Ah, j'avais pas répondu mais merci bien, j'aime bcp la photo des escaliers =)
'me suis pas encore décidé parce que j'ai tjrs espoir de pouvoir prendre une photo moi-même, mais sinon je prendrai une de ces photos libres en effet.



Sinon, je déterre le fil pour poster les traductions en anglais des résultats de la comp 2009. La traduction est de Felix Pleşoianu (à prononcer Pléchoïanou si je ne m'abuse :)), un roumain francophone (qui était passé sur le chat le 28 février, son pseudo est claudeb si je me souviens bien). Je lui avais envoyé un mail pour lui proposer de participer à la conf 2010, il a décliné parce qu'il ne sentait pas prêt pour ça, mais s'est gentiment proposé pour traduire les résultats.
L'idéal serait de doubler la page française correspondante et de proposer un lien vers la version anglaise. Ça fait bien longtemps que j'ai pas accédé au site et j'ai plus les codes =) si tu peux m'envoyer ça par mail Otto, je tâcherai de m'occuper de ça dans la semaine.



2009 Competition: grades and reviews
====================================

1st judge
---------

Syrion ---

* experience: 9
* writing: 9
* programming: 10

This game reminded me a lot of David Fisher's Suveh Nux
(cf. http://ifwiki.org/index.php/Suveh_Nux ), with a similar theme,
similar ambiance, similar gameplay. That said, I'm not sure the author
has played that game, and I didn't let the resemblance influence my
grade. On the contrary, I had as much pleasure playing it as I did
playing Suveh Nux, and even more, as the game is in French and very
well written. I was equally impressed by the implementation, could not
find any bug worth mentioning, and there were things that amazed me,
or in any case I didn't expect (color changes, letter substitutions).
It leaves the impression that the author had fun coding, but it also
comes out very well during play and brings a funny note (even though
it's not essential for solving the mystery).

Most of the actions I've been able to test had meaningful and coherent
responses.

I liked the plunge into paintings a lot, and the ability to examine
objects in detail and knowing they were there to be manipulated is a
very rich and well-implemented idea.

The puzzle is progressive and not too difficult. In short, it's a good
way to pass the time.

Just one remark, the command for curses could have been better
implemented, e.g. by allowing "cast the curse", etc.

The writing style is rather evocative and pleasant. I particularly
enjoyed this kind of remark:
>w
That's where the difficulty lies.

Catapole ---

* experience : 9
* writing : 10
* programming : 8

An excellent narrative novel, with interesting plot and pacing, as one
moves easily in its world. It reminded me a bit of the ambiance of
Beneath a Steel Sky or La Cité des Eaux. The descriptions are very
rich, and the amusing anecdotes contribute to create an unique
universe. The progression is well paced; one has no time to get bored,
either. Maybe the ending could have been more developed (it leaves the
impression of arriving too soon), maybe with an extra puzzle before
the conclusion.

I withheld two points for technical merit because, even though I
didn't find any serious bug, I didn't notice anything particularly
daring (apparently). The game is mostly centered on the narration.

Overall it's a very good game!

2nd judge
---------

OK, no notes, no transcripts, no reviews (not yet, anyway...) but
my votes are as follows:

La chambre de Syrion ---

* experience = 9
* writing = 8
* programming = 7

Catapole---

* experience = 8
* writing = 8
* programming = 6

Les méchants meurent toujours deux fois ---

* experience = 7
* writing = 7
* programming = 6

Thank you!

3rd judge
---------

Catapole ---

* experience : 9/10
* writing : 9/10
* programming : 8/10

Final grade : 8,75/10

La chambre de Syrion ---

* experience : 6/10
* writing : 7/10
* programming : 6/10

Final grade : 6,25/10

Les méchants meurent au moins deux fois ---

* experience : 7/10
* writing : 7/10
* programming : 5/10

Final grade : 6,5/10

4th judge
---------

Hello!

I needed some time to write my reviews, as I'm during midterm exams,
but here they are. I'm attaching my transcripts.

La Chambre de Syrion ---

1) Experience: at first sight, it's not a very original scenario:
the player is locked in a room and must escape. But the introduction
presents it in a manner that is a little less classical, and rather
amusing: an initiation ritual in a magical school. This scenario is
well-exploited, with a lot of humor. I, for one, laughed a lot while
playing this game. As for the difficulty, it's true that the solutions
to puzzles are reasonably easy to find, but it's a pleasure to find
them, as the attention to detail is very present (thank you Stormi?)
The atmosphere is pleasant and you can have a lot of fun testing the
many available spells. Regretably, there is no index to the spellbook,
and it's not possible to consult the book on a specific spell (which
has influenced my grade in the third category), which implies that
unless the player makes personal notes he will have to read all the
book again, at random, to find a spell for which he forgot the
spelling. The progressive hint system is well-written and clear, but
unfortunately you can't stop at a particular point. If you ask for
help with a particular puzzle, you're given the solution for the
whole game. It's not difficult to close your eyes and typing ten
commands so as to avoid seeing the rest, but it's too bad. Grade in
this category: 8,5/10 (17 points).

2) Writing: I didn't notice any misspelling, or bad phrasing. As for
the style, it's pleasant and light; there isn't much in the way of
literary prowess or metaphors, but the writing is scrupulously correct
and serves the topic very well. Grade is this category: 9/10 (9 points).

3) Programming: I didn't encounter many bugs. Only one true bug in
fact: when I tried to yell in the fountain the game thought I wanted
to talk to the Venus painting. It also doesn't handle two or three
obvious actions (jumping off the window, drinking water from the
fountain or swimming in the fountain) but overall the game is
well-made. As for technical accomplishments, I don't think I noticed
any unusual mechanism, but what is used is well used, and the author
seems to have mastered Inform 6. Grade in this category: 8/10 (for 8
points).

Total : 34 points, or 8.5/10.

Catapole ---

1) Experience: The premise and the general atmosphere totally
drew me in. One is completely immersed in this character rendered in
and original and profoundly coherent system. The plot is pretty
sordid, but everything else is treated with plenty of humor, at least
if the player is curious to investigate. There are a few missing
elements that bothered me, as well as a few instances of incoherency,
but these are matters of polish. For that, I recommend combing through
the transcripts, if the author wants. There should be two descriptions
for the rooms: one shorter, and one longer for the first time. Also,
maybe the solutions to the puzzles should not be too obscure; I had a
lot of trouble finishing the game. But that's not necessarily bad, it
forces the player to think hard. I have some suggestions, but I don't
want to give spoilers, or make this review too long. Grade in this
category: 9/10 (for 18 points).

2) Writing: The premise brings to mind Émile Zola's realism, with a
beautiful (well documented?) description of a working class
environment; it's not quite up there as literature, but the style is
elegant and polished. The turns of phrase are carefully written, and
the vocabulary is on the rich side. I did find the odd misspelling,
but nothing that would warrant penalising. I felt a difference in the
care shown to the writing towards the end, surely due to a lack of
time -- but maybe it's just an impression. Grade in this category:
9/10 (for 9 points).

3) Programming: I didn't encounter any real bug, but I found a
few instances of incoherency in the scenery, and a few small
programming problems (see the transcripts). Still, the game comes
through as being coded with a good mastery of the programming
language: the elevators give the sensation of moving physically; you
can stop them, go up, go down again, etc. Overall, the space is
well-managed in the vertical dimension, which is rare in interactive
fiction. Grade in this category: 9/10 (for 9 points).

Total : 36 points, for a grade of 9/10.

Les méchants meurent deux fois ---

1) Experience: The premise is amusing, and very reminiscent of
"Les espions ne meurent jamais", by Hugo Labrande, and the humor one
might expect is all there. This is in fact a very pleasant game to
play... if you don't mind the details too much. The missing direction
indications, which has no place in this kind of game, is troubling
enough; moreover, many objects play a part in the solving of puzzles,
which is a good thing, but nothing in their descriptions and the way
they are introduced truly suggests that. The libraries used seem to be
quite old, which is bothersome for a seasoned player: many of the
commands used have a delayed or buggy behavior (see >x cartes). Many
scenery items are also missing, and the solutions to puzzles are
sometimes forced. Last, the second part of the game (from the prison
on) is very buggy. I managed to leave Maurice McVile standing in the
middle of a hallway while he was trying to kill me, and he didn't
react anymore. As a player it's impossible to tell how this happens,
and everything happens too fast; you find a bag full of stuff you
don't even have time to examine before Maurice catches up with you,
and so on. I found this part of the game very hazardous, which was a
disappointment, as I liked the game despite all this, which pertains
to polish. I have no doubt that once these issues are fixed, it will
be a very good game. Still, I will add that the contextual hint system
is very well done, and so is the intro, very amusing. Note in this
category: 5.5/10 (for 11 points).

2) Writing: The style is correct, but some turns of phrase are clumsy,
even wrong. Overall, that doesn't penalise the game so much, but
neither is it a strong point. With a few exceptions, it remains a nice
reading. Grade in this category: 6/10 (for 6 points).

3) Programming: I gave a slightly higher grade than I would have
in the first category, because a big factor in ruining the pleasure to
play is insufficiently polished coding. Using old libraries is a part
of it, but not the whole thing. Some actions that are essential to
finishing the game can only be formulated one way, and ambiguous
commands are rejected or even give misleading responses. For example,
I had to look at the walkthrough just to open the trapdoor, because
the obvious "ouvrir trappe avec carte" doesn't work, which made me
think this obvious solution was wrong. The walkthrough promtps you to
"mettre la carte dans la trappe" (which is even less explicit anyway).
There are two or three little bugs after that, but it's the second
part that crawls with bugs and inconsistencies, as detailed above.
Grade in this category: 3/10 (for 3 points).

Total : 20 points, or 5/10.

5th judge
---------

La chambre de Syrion ---

Experience: 7 (It doesn't follow the theme too much, you don't
feel the titular room is underground. But I understand this game was
made for the Jay Is Games' competition ^^. Anyway, it's an
interesting little story and it was fun to play.)
Writing: 7
Programming: 7

Catapole ---

Experience: 9 (The story, while a little linear, is very
interesting, captivating and follows the theme perfectly.)
Writing: 8
Programming: 7

Les méchants meurent toujours deux fois ---

Experience: 5 (had to consult the walkthrough three or four
times in order to make progress... The theme isn't very present...)
Writing: 6
Programming: 6

6th judge
---------

Hello everyone,

Here are my grades for the Interactive Fiction Competition, edtition
(more or less) 2009.
Chambre de Syrion (4/2/1) = 7
Catapole (5/2/2) = 9
Mechants (2/1/1) = 4

Your friend,

Hello,

Despite my limited comprehension of French, I played your game, and
with the help menus I won in the end. I found it to be a very funny
and well-made game.

At first I didn't know how to express verbs in a French text
adventure. I noticed that the game generally accepts verbs in the
imperative form, (as mentioned in the help) but infinitives work just
as well.

As usual, I recorded a transcript, generated by Zoom v1.1.4.
Unfortunately, the accents didn't survive this process.

In the version history, the current one is called "final"... but if
there was just one more version I'd recommend changing just one thing:
the help system. The text is well-written, but you can't avoid seeing
all the solutions while searching for the next one. It would be
preferable to have an ability to quit the menu without seeing
everything (even by tapping "q", I was forced to display all the list).

I had to start the game twice in order to finish it. The first time, I
saved the game without a problem, but after restoring the letters had
turned into graphical symbols. See the attached PNG file.

Thank you!

7th judge
---------

Hello!

At last, here are my votes for the 2009 competition.

La Chambre de Syrion ---

experience : 7.5
writing : 7
programming : 8

Catapole ---

experience : 7.5
writing : 8
programming : 8

Les méchants meurent toujours deux fois ---

experience : 6.5
writing : 6.5
programming : 7

See you soon.
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Re: Jeu concours 2009-2010

Messagepar Otto Grimwald le Mer Mar 10, 2010 10:56 pm


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Re: Jeu concours 2009-2010

Messagepar Adrien le Sam Mar 13, 2010 1:40 pm

Merci à toi. Espérons que Google sortira cette page anglophone isolée de l'ombre des pages francophones ;)
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Re: Jeu concours 2009-2010

Messagepar Otto Grimwald le Sam Mar 13, 2010 6:37 pm

oui, la page est déjà référencée.

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